Splash Sports QuickPicks Rules
What is QuickPicks?
QuickPicks is a peer-to-peer fantasy sports contest in which entrants create an entry of 2 to 6 players. Each entry must contain at least two players and the players must be from at least two different teams. For each player chosen, the entrant predicts whether the player will score more or less than a statistical projection. Every pick displays its implied probability, so entrants can see the likelihood of each pick before they commit.
Once an entry is submitted, the entrant is entered into a contest with other entrants who have selected the same number of players. Entry fee amounts may vary within a contest, and each entrant's potential payout is based on their own entry amount and multiplier. An entrant who gets every pick correct receives their full displayed payout, guaranteed. If no entrant in a contest gets all of their picks correct, the entrant with the most correct picks wins. If there is no entrant who gets all picks correct and multiple entrants tie for first place, they will split the prize, with each entrant’s multiplier determining their share.
Are there restrictions on what players I can include in a QuickPicks entry?
Each entry must contain at least two players and the players must be from at least two different teams. An entry can not include a player more than once. For example, you can not include Patrick Mahomes "More" than 200 passing yards and Patrick Mahomes "More" than 20 passing completions on the same entry.
How do multipliers work?
Every pick displays its implied probability as a percentage. Your entry's total payout multiplier is calculated from the combined probability of all of your picks: picks above a 50% probability lower your total multiplier, and picks below 50% raise it.
Correlation also affects your multiplier. If your picks are correlated (for example, picking MORE on a quarterback's passing yards and MORE on his receiver's receiving yards in the same game), the correlation will cause your multiplier and resulting payout amount to drop. Uncorrelated and negatively correlated lineups result in higher multipliers.
Your exact multiplier and potential payout are always displayed before you submit your entry. A maximum total multiplier of 250x applies to every entry. If a combination of picks would exceed the maximum, you will see a notice on your entry before you submit.
How many entrants are included in a QuickPicks contest?
Contest sizes depend on the number of picks in your entry and may vary. Entrants with different entry fee amounts are matched into the same contests, and payouts are based on each entrant's own entry amount and multiplier.
Some contests may run with fewer than the maximum number of entrants in order to improve the user experience. When this happens, your potential payout remains the same.
Why does the same user appear more than once in my groups?
You may occasionally notice the same username appearing more than once in your QuickPicks contest, or in more than one of your groups. There are a few common reasons this happens:
Matches are created automatically based on the number of picks and group availability at the time your entry is placed.
High-volume users: Some users submit a large number of QuickPicks entries each day. If a user is very active and meets the same entry criteria as you, it's possible to be matched with them more than once in very large contests.
Timing and availability: Matching is based on who is available at the moment your entry is submitted. If the same user is actively entering contests around the same time, they may be included in multiple matchups.
Randomized matching within criteria: While pick count must align, the system does not prioritize or avoid specific users once those criteria are met.
Contest Group Sizes
Each contest type holds up to the following number of total entries:
2-pick contests: up to 50 entries
3-pick contests: up to 75 entries
4-pick contests: up to 100 entries
5-pick contests: up to 150 entries
6-pick contests: up to 200 entries
Contests may run with fewer than the maximum number of entries.
Contest Group Entry Limits
The number of entries a single user may have in the same contest depends on the total number of entries in that contest, and may increase as the contest grows:
Contests with 12 or fewer total entries: 1 entry per user
Contests with 13 to 36 total entries: up to 2 entries per user
Contests with 37 to 100 total entries: up to 3 entries per user
Contests with more than 100 total entries: up to 3% of total entries or 150 entries, whichever is smaller
This does not affect fairness or payouts. Each QuickPicks contest is scored, finalized, and paid out independently. Seeing the same user in multiple contests does not give any user an advantage, and outcomes are based solely on the picks submitted in each individual entry.
How do I win a QuickPicks contest?
Go perfect and you win. If every pick in your entry is correct, you receive your full displayed payout, guaranteed. Perfect entries are paid out as soon as all of their picks are final; you do not have to wait for the rest of your contest to finish. If no one in your contest goes perfect, the entrant with the most correct picks wins their full displayed payout.
If no one in the contest goes perfect and multiple entrants tie for the highest score, those entrants split the prize, and each entrant's multiplier determines their share of the split. Because payouts are based on each entrant's own entry amount and multiplier, tied entrants may receive different dollar amounts.
A DNP, push, or voided pick is never an incorrect pick. An entry with no incorrect picks still counts as perfect and receives its guaranteed payout, with its multiplier downgraded as described in the Perfect Score section below.
However, if an entry does not go perfect, every DNP or tie counts as 0.5 points and the entry’s score may compete for the highest score in the group.
Perfect Score
QuickPicks is played in a single mode: Perfect Score. Go perfect for a guaranteed payout. If no one in your contest goes perfect, the prize goes to whoever gets the most correct, as described above.
If one or more picks in your entry result in a Did Not Play (DNP), Tie (Push), or voided pick, your entry will be downgraded to reflect the number of remaining valid picks. For example, a 5-pick entry with 1 DNP will be reclassified as a 4-pick entry with a downgraded multiplier.
To remain eligible for the guaranteed payout on a downgraded entry, all remaining picks must be correct and the entry must retain a minimum of 2 valid picks from at least 2 different teams. If these conditions are met, you will receive the corresponding payout for the downgraded entry. If there is only one remaining pick, or the remaining picks are all on the same team, the entry is no longer valid and will be refunded.
Please note that a DNP, Tie (Push), or voided pick is distinct from an incorrect pick. An incorrect pick makes the entry ineligible for the guaranteed perfect payout, although the entry may still win under the most-correct-picks rule above if no entrant in the contest goes perfect.
QuickPicks is a peer-to-peer game and requires a complete match with other users in order for an entry to become active. When a match cannot be formed, the entry is automatically voided or refunded so that funds are not held indefinitely. In those situations, there is no active contest, and therefore no payout eligibility.
Why was my entry Voided or Refunded?
If one or more players in the entry does not play (DNP), the remaining players in the entry must be from at least two different teams for the entry to be valid. If the remaining players in the entry are all from the same team, the entry will be refunded regardless of whether the selections are correct or incorrect.
In rare instances, an entry may not be matched into a contest and simply time out. Matching is not guaranteed within a specific period and is contingent upon user participation.
All voided entries receive a full refund of the entry fee.
Player does not play (DNP)
An entrant's chosen player may be classified and scored as "Does Not Play" or "DNP" if:
- The player is designated as out, injured, suspended or otherwise unavailable for the athletic event by their team or league.
- The player is available for the athletic event but does not participate in the event: 0 minutes played (basketball, hockey), 0 snaps played (football), 0 plate appearances (batter must start game) or 0 innings pitched (for any pitching projection), 0 holes completed (golf), 0 laps completed (racing), player does not start the match (soccer).
- The player's athletic event is suspended before completion and scheduled to resume at a later date beyond the end of the QuickPicks contest.
- A DNP does not count as an incorrect pick. On the contest leaderboard, a DNP counts as a half point when comparing entrants’ high scores and the entry's multiplier is downgraded as described in the Perfect Score section.
What happens if a soccer match goes into Extra Time?
Soccer Picks are settled based on the stats accrued during regulation time (plus any referee stoppage time) or from the 30min extra time (plus any referee stoppage time). Stats from a penalty shootout do not count, including any goals scored in the shootout itself.
Can Picks Be Canceled for Error?
Yes. Splash Sports reserves the right to DNP any pick as a result of a board error. Projections on the board that contain clear errors will result in a DNP. For example, if an NBA Player has a points projection set to 60 for a single game, the projection will be DNP’d.
On rare occasions, a projection may be mistakenly left on the board after the game has started. This is classified as a board error, and will cause the affected projection to be DNPd. For partial-game projections, such as 2nd Half (2H) or 4th Quarter (4Q), this rule applies if the projection remains on the board past the intended start time.
Less obvious instances of incorrectly displayed information will be addressed on a case-by-case basis.
How long does it take for a QuickPicks contest to match?
The timeframe for a QuickPicks contest to match depends on several factors, including the number of picks submitted and the number of sporting events on the calendar. Upon submitting your picksheet (entry), Splash Sports will automatically and randomly attempt to match it with other valid entries of the same roster length. While most contests match within 24 to 48 hours, delays may occur if there are too few entries or if the picks are from slates with non-overlapping game times. Matching is not guaranteed within a specific period and is contingent upon user participation.
When can I view my opponents' picks and scores?
Opponent selections and resulting scores will only become visible once the contest is fully matched and locked. This policy is in place to ensure the integrity and fairness of all QuickPicks contests. Disclosure of competitor picks prior to contest lock is prohibited in order to prevent any participant from gaining an unfair advantage.
Can I edit or cancel my entry after submission?
Entrants are provided a two-minute window following entry submission during which the entry may be edited and or canceled. After this grace period, all entries are considered final and irrevocable. No edits, modifications, or cancellations will be permitted beyond the initial two-minute window.
Why was I matched with a user who selected picks from a different sport?
QuickPicks contests are structured as peer-to-peer games in which each selection, regardless of sport, is designed to present an equivalent statistical probability. Accordingly, to preserve fairness and facilitate timely contest fulfillment, entries may be matched across different sports within the same contest. While sport-specific preferences are understood, limiting contests by sport would reduce matching efficiency, increase wait times, and potentially restrict contest availability, particularly during off-peak seasons. Multi-sport contest matching is implemented to optimize the user experience and uphold competitive balance.
What happens if the official scoring of a player statistic changes after a contest ends?
All scoring results for QuickPicks contests are determined using official real-time statistics provided by Sportradar. While Sportradar is the official statistics provider for many professional and amateur leagues, it is not the official statistics provider for every contest. Prize calculations are based on the results as of the time when final scoring is tabulated by Splash Sports, using Sportradar final statistics. Once winners are announced by Splash Sports, the scoring results will not be changed, despite any official adjustments made by the professional leagues. However, Splash Sports reserves the right to make adjustments based on errors or irregularities in the transmission of information to us from our stats provider, in our calculation of results, or when Sportradar final statistics differ from official league or contest statistics providers. We also may make adjustments in the event of noncompliance with the Terms. Splash Sports has no obligation to delay the awarding of a prize in anticipation of any adjustment and we reserve the right to reverse payments in the event of any adjustment. You agree to cooperate with our efforts to reverse payments.
Why am I placed in a QuickPicks contest with players whose selected games started or finished before mine?
QuickPicks contests are formed based solely on the required number of entries for that contest type and within a contest slate. In order to ensure that contest groups are filled, certain contest slates may include more than one day. Splash Sports is always working towards improving group matching times and decreasing the wait for contest groups to fill and settle.
What happens if a selected player becomes injured during the game/event?
QuickPicks contests do not offer injury protection. Once a contest is submitted and the applicable lock time has passed, all entries are considered final. If a selected player becomes injured, withdraws, leaves the game early, or is otherwise unable to participate for the full duration of the event, no refunds, credits, cancellations, or adjustments will be issued. All outcomes will be settled based on SportRadar statistics and results as recorded for the portion of the event in which the player participated.
In football, how are touchdowns graded?
Passing Touchdown
- Player must be the one who completed the pass attempt
- 2-point conversions do not count
Rushing + Receiving Touchdown
- Player must be the one who scored the touchdown on a rushing attempt or reception
- Kick/punt returns do not count
- Fumble recoveries/returns do not count
- Interception returns do not count
- 2-point conversions do not count
What happens if a statistical projection changes after I submit my entry?
All statistical lines are locked at the time of entry submission. Any adjustment movements that occur after the time of entry have no effect on the original terms of that entry. For illustrative purposes, if a player's projection is 20.5 points at the time of submission and later changes to 21.5 points, the entry will remain bound to the original 20.5-point projection. Entrants may be matched into groups against other entrants who picked the same player but with an adjusted statistical projection.
Official Statistics and Scoring Determinations
All QuickPicks selections are scored and settled using statistical data provided by designated stats provider Sportradar, which is the official league scorer of a number of professional and amateur leagues.
For purposes of determining QuickPicks results, the statistical data received by Splash Sports from its designated statistics provider at the time final scoring is tabulated will control, subject to Splash Sports' right to review and correct errors as provided in these Rules.
Statistics, scores, or results displayed by any other source, including professional or amateur leagues, teams, sports books, fantasy sports operators, media organizations, television broadcasts, websites, applications, search engines, or other third party services, may differ from the statistical data provided to Splash Sports. Such differences do not constitute a scoring or settlement error and will not require Splash Sports to modify, void, refund, credit, or resettle an entry.
Screenshots, box scores, statistics, scoring determinations, or other information obtained from third party sources will not supersede the statistical data used by Splash Sports to settle a QuickPicks contest and do not constitute grounds for a refund, credit, cancellation, adjustment, or resettlement.
Once a QuickPicks contest has been finalized and winners have been announced, Splash Sports is not obligated to modify the results based on subsequent statistical corrections, adjustments, or scoring changes made by a league, team, or statistics provider.
Notwithstanding the foregoing, Splash Sports reserves the right, in its sole discretion, to review and correct a scoring or settlement result in the event of an error or irregularity in the transmission of statistical information to Splash Sports, an error in Splash Sports' calculation or application of such information, a material discrepancy between the statistics provided to Splash Sports and an applicable official league or contest statistics source, or noncompliance with these Rules or the Splash Sports Terms of Use.
Splash Sports is not obligated to delay the settlement of any QuickPicks contest or the awarding of any prize in anticipation of a possible future statistical correction. If Splash Sports determines that a correction or adjustment is necessary after settlement, Splash Sports reserves the right to adjust contest results and, where applicable, reverse or recover payments made as a result of the prior settlement, to the extent permitted by applicable law and the Splash Sports Terms of Use.
For the avoidance of doubt, the fact that another website, application, sportsbook, fantasy platform, broadcast, league source, or other third party displays a different statistic does not, by itself, entitle an entrant to a refund, credit, cancellation, adjustment, or resettlement of a QuickPicks entry.